Gone are the days of boinking creatures on the head in Super Mario
Brothers. Today's popular games are all about gruesome murder and
violence.
I had the lovely experience of playing Halo, a video game which,
thankfully, I am terrible at, which involves killing people with guns,
lasers, nail-spewing killing machines, and other highly effective and
incredibly scary weapons. When you kill someone, your entire
controller shakes and vibrates much like, I imagine, a real machine
gun would do.
I can understand why this game is so popular with soldiers in Iraq and
Afghanistan. It must help them to dehumanize their colonial subjects,
and normalize the experience of killing. I can also see why it's
popular with American teens, who are inundated with graphic violence
through movies, television, and news networks. Ultimately it will lead
them to sign up, to "die for their country" and maybe kill off a few
Muslims here and there to boot.
To the point-
It seems the Church thinks this is a wonderful way to attract young
people to the church, and, in their words, to promote "fellowship."
Whatever happened to "Thou Shalt Not Kill"? Is non-violence pass??
New York Times
NATIONAL | October 7, 2007
Thou Shalt Not Kill, Except in a Popular Video Game at Church
By MATT RICHTEL
Ministers and pastors desperate to reach young congregants are
using an unusual recruiting tool: the violent video game Halo.